![]() ![]() It was completely a subconscious move on my part, and I had actually concluded in my head prior to the show that this feature would probably be axed. I was a little startled that this had just happened. (the bigger of the two on the Nunchaku) Lock-on targeting fully engaged just as in the past. The Nintendo rep at the booth, not a Retro rep, didn't mention it, but as soon as I had my first space pirate in my sights, I instinctively hit the Z button. You might also guess that because of this much tighter control scheme, the need for a lock-on system would be tossed. You might guess that the obvious Wii'd up gimmick this time out is going to be the free hand, mouse-like control over your cross hair. There's no choice but to venture out into the battlefield, in search of the thingy-doo. Will you help us?" Samus, obviously tired of these unfair responsibilities, no doubt wants to nip this thing in the bud before it gets out of hand. If you can just activate the thingy-doo, we can overtake the enemy and there will be nothing left to do but roll the end credits. It's the standard, "Samus, we're under attack. The little bit of voice acting is top notch, as you would expect from a western developer. ![]() No more learning about a civilization's history through scanning its remains (but with the scope of battling going on, it may just happen yet). An even further departure this time out there are NPC friendlys that you actually talk too, who reveal what's happening via voiced communication. A bit more of a Juggernaut-ish wider helmet sticks out in memory. I might be on crack, disorientation at E3 is a constant given, but Samus' suit looked quite different to me as well. You're thrust right into battle as soon as the real time intro cinema ends with Samus' new and much improved ship lands at its docking station. However, you are treated to what will obviously be a MUCH heavier focus on combat this time around. ![]()
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